Tag: ubisoft

This is a post about Gunsmith and the gentle loving of precision killing

Posted on February 6th, by Jordan Rivas in Video Games. 7 comments

The Rifleman’s creed was written during World War II, in either 1941 or 1942. The exact date of its origin is unknown. It was written by Major General William H. Rupertus, of the United States Marine Corps.

It’s meant to instill in marine recruits the idea that they are one with their rifle, that they are dependant on it, and it on them. It espouses the idea of lending affection to a weapon, and not just any weapon, but your weapon.

In the United States Marine Corps, it is still used in recruit training to this day. The full text of the creed is below:

This is my rifle. There are many like it, but this one is mine.

My rifle is my best friend. It is my life. I must master it as I must master my life.

My rifle, without me, is useless. Without my rifle, I am useless. I must fire my rifle true. I must shoot straighter than my enemy who is trying to kill me. I must shoot him before he shoots me. I will…

My rifle and myself know that what counts in this war is not the rounds we fire, the noise … Read More »


This is a post about Assassin’s Creed 3 and Jingoism

Posted on November 14th, by Jordan Rivas in Video Games. 3 comments

In Assassin’s Creed 3, you don’t kill native Americans. Or at least, you mostly don’t kill native Americans.

Ratonhnhaké:ton, an Assassin ancestor of series protagonist Desmond Miles, serves as the main character for Assassin’s Creed 3. He’s a member of the Kanien’keha:ka — which means People of the Place of Flint. Not long after the game begins, Ratonhnhaké:ton (called Connor) sees his village burned to the ground by the game’s fictitious version of Charles Lee, a ruthless Templar who sees the native Americans as standing in the way of colonial progress.

Years later, Connor learns that George Washington has ordered his village destroyed once again, this time because of reports that certain natives are fighting with the British.

When Connor learns of the plan to use his tribesman as fodder, he rushes to stop them. As I led Connor into the forest in a careful dash, the optional objective flashed on my upper left screen — “Stop the Kanien’keha:ka with non-lethal methods”.

In the one moment when it could be argued that the native American portion of the cast in Assassin’s Creed 3 was as open to a bloody exit as anyone, the game still emphasizes the non-lethal approach.

AC3 does an admirable … Read More »


This is a post about 9/11 and Splinter Cell

Posted on September 11th, by Jordan Rivas in Editorial, Video Games. 13 comments

I remember exactly where I was on Tuesday morning, the eleventh day of September, 2001. I was playing basketball in the driveway. My childhood dream was to play in the NBA; nothing was more important to me than taking 1,000 shots every day.

When my older brother came out, and said, “You need to come inside, someone just attacked New York,” I didn’t react much.

“Oh, OK,” I said, then took another jump shot. Swish.

“No, it’s serious, somebody crashed a plane into a building.”

Another jump shot. Swish. “A plane crashed or someone attacked?”

“Someone crashed a plane full of people into a building — on purpose.”

Another shot. Clanked off the rim.

He continued: “They say it’s bad. And that we might be at war.”

The ball bounced unimpeded, until it just rolled down the sloped driveway and into the street.

I was twelve years old. I didn’t really understand, not yet. The gravity of it all slammed on me then; the look on my brother’s face (only two years my senior), the sound of his voice. Watching the news, talking to parents and others, I would grasp the basic nature of what happened over hours, … Read More »