Tag: swtor

This is a post about SWTOR and Killing Anarchists

Posted on May 29th, by Jordan Rivas in Video Games. 3 comments

In Star Wars The Old Republic you kill “anarchists” a lot.

You kill lots of people actually. Even as a Jedi, part of an order established around the idea of peaceful interaction and force only as a means of defense, you’re asked to slaughter droves of people. In many instances that violence is contextualized; often it’s represented as a part of righting a wrong, rescuing or defending innocents, or otherwise justified.

The mission is often contextualized, but enemies mostly aren’t. There are bosses, main antagonists that participate in driving the action of the story throughout a quest, chapter, or the entire class storyline for your character. They have some depth, and backstory. They have motivations that are explored; they can be reasoned with. But there are also scores of low level enemies littered along the path to the adversaries that have proper names and backstories.

Depending on your faction – Republic or Imperial – you’ll battle a mixture of different enemy types. But both factions in the game tend to fight a lot of generic enemies labeled something like “thug” or “White Maw Pirate” – something that clearly indicates they are a threat to you regardless of whether … Read More »


This is a post about SWTOR and Micro-transaction Immersion

Posted on November 28th, by Jordan Rivas in Video Games. 3 comments

I used to joke that I’d never try Star Wars: The Old Republic, because as a gaming Star Wars geek, I was the perfect example of someone who’d have their life taken over by a Star Wars game with no ending.

I’m decent at telling jokes – most of the time they don’t come true.

When I started, I tried to ease into it. That didn’t work. The game, like any MMO, is geared towards driving you to a primary objective – more. But not too much more; that would be daunting. No, specifically, one more. One more quest, one more loot grab, one more armor piece, one more group operation, one more level – always just one more.

But what SWTOR adds to that medley of more, unlike most MMO’s, is story. Story is crucial to my experience with a game. One more story, I’d tell myself at 2AM, eyes already drooping, bloodshot and Sith-like. That’s what every MMO I’ve ever played was missing – deep, pervasive, cinematic storytelling.

Although not a “pure MMO” in the eyes of critics, SWTOR has opened a branch of audience that World of Warcraft and others have always been shut off to – the single-player story lover.

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