Tag: indie developer

The next strategy game from “A.I. War” Developer Arcen Games: Skyward Collapse

Posted on April 17th, by Jordan Rivas in Preview, Video Games. No Comments

Back in 2010, Arcen Games founder Chris Park told me it might be five years before the studio returned to the strategy genre that put them on the map with their first title — A.I. War. This past week Arcen announced their return to the strategy genre with Skyward Collapse, a title that’s shaping up to be vastly different than A.I War.

Skyward Collapse is a 4X god-game in which you attempt to balance two warring factions, supporting both sides to maximize their war efforts without allowing an imbalance that leads to the total annihilation of either faction.

Your score in the game is going to be based on the lowest of the two factions, so keeping them within a tight range of each other is necessary to avoid losing, but achieving a high score means having to ratchet up each side’s war effort.

Peacekeeping isn’t the goal. Your goal in the game is to keep both factions going successfully in a war that neither of them can win. The goal is war, big time war, just as long as it isn’t the kind that leaves one side in ruins. The strange juxtaposition is that of carnage with … Read More »


These are comments about Loneliness, Otaku, and Rehabilitation

Posted on September 30th, by Jordan Rivas in Video Games. No Comments

A few comments this week, on a trio of well written articles. My favorite read of the week was by Jeremy Parish on 1UP — a balanced article considering the otaku culture in Japan, the economy’s affects on gaming, and the rut so many Japanese games are stuck in as a result.

Enjoy.

On “Indie Loneliness” by Cliffski’s Blog

Read the article by Cliff Harris.

I commented:

I hope you’ll agree that the commute to work, walk to your desk, and occasional chat with a co-worker can occasionally even add the creative process. Just interaction and getting outside can trigger inspiration in weird ways. I’ve got a typical job in an office, but otherwise I spend as much time writing as I can.

I’ll admit I’ve taken vacation, not gone anywhere, and just sat in my house writing all day for about a week straight. While I did get a lot done, it does get strange after a bit. I never felt lonely, but less connected, less in tune. Ultimately the things we make are for people and if you’re not around and seeing and talking to people, you can forget what the tendencies of everyday people are. It’s a balance.

Cliff, can I make a suggestion? … Read More »


Gratuitous Space Battles DLC: two prices for the same content

Posted on September 16th, by Jordan Rivas in Video Games. No Comments

Cliff Harris and Positech Games release their new Gratuitous Space Battles expansion, The Nomads, and unveil a new, daring pricing strategy.

Interview w/Cliff Harris (Positech Games)

Posted on August 25th, by Jordan Rivas in interview, Video Games. No Comments

A quiz the one man dev team of Positech Games, Cliff Harris, on games, game design, and what it takes to make it as an indie developer