Stream is a first-person puzzle-platformer based on flow and environment manipulation through quasi-time control. You run and jump through black and white levels of increasing complexity, increasing the amount of manipulation over the moving elements in the environment as the puzzles become more intricate.
I found Stream by chance and my brief afternoon romp through its three short stages felt appropriately curious; the art direction in Stream is stark, all the rooms are made of black and white, thick edges, minimal gradient and strong shadows. The rooms are large, empty and mostly white through the first two stages. It feels eerily empty, still and quiet. Playing alone in my bedroom at 2:15 in the afternoon, the house quiet, I felt an odd compulsion to poke around this strange colorless world.
It’s not time control — it’s environment control
I think the team behind Stream used the terms “forward”, “rewind” and “pause” for simplicity — they’re recognizable words, but they also connote time control and that’s not what happens in Stream. In Stream most of the objections in a room will move and you have the ability to move them forward along their determined path, reverse that path or stop them entirely. An early example of … Read More »