I recently got a chance to bounce some questions off of the team that developed the first-person platformer puzzle game, Stream. Designer Simon Chauvin fielded the questions on behalf of the team and relayed the group’s sentiments back to me. I found Stream to be an interesting, stark, but visually compelling and a well designed short game. You can find my full review here.
It’s a brief interview that touches on some of the process behind designing the game and some of the history behind development.
What inspired the concept for the game?
Stream Team: This is difficult to say, I was the one bringing the concept to the team and I must say that I don’t really have an idea of where that comes from. At first, it was just the mechanic, I liked the idea of controlling the environment, I wanted to make the player feel like an alien in the world. He controls everything that surrounds him just like if he was an observer.
I’m not too familiar with ENJMIN — what can you tell us about the program?
ST: ENJMIN is a french public school of video game development, we are around fifty students in different majors (programming, game design, sound … Read More »