Tag: art

This is a post about meritocracy, reviews, and Game of the Year

Posted on January 23rd, by Jordan Rivas in Video Games. 2 comments

We don’t live in a meritocracy. The most sublime, the most aesthetically pleasing, the most culturally rich works don’t always attain commercial success or even above average recognition.

We must, however, recognize that merit is not the same as market value, nor should it be. True market value is determined by individuals exercising free will in voluntary exchanges. Essentially, something is “worth” in market value whatever free people decide it’s worth, assuming freedom from any force, fraud, or other coercion. This is not the same as merit.

What merit is exactly, is beyond the scope and aim of this article, but for now we can argue that merit is the extent to which people find something to be worthy of praise. An item’s merit, in whatever amount, isn’t guaranteed to match its market value.

As an example, the most expensive piece of art ever sold is a piece from The Card Players, a series of paintings by a French Post-Impressionist artist Paul Cézanne. It sold for $259 million. Those who study art would say it is a highly meritorious painting, but they might also argue that it is not the single greatest piece of art ever. Despite their arguments — which may … Read More »


These are comments about Greenlight, Fun, Art, and Women

Posted on September 16th, by Jordan Rivas in Video Games. 1 Comment

I had the idea for a comments post when writing a comment on this article, talking about first-person shooters and war. While my comment was hurried, and unpolished, I thought I had something relevant to say. I tweeted the comment so more people could read it. I got a couple of appreciative replies.

Sometimes I’ve felt that typing a lengthy or well thought out comment on someone else’s site, while nice for them, doesn’t leave me with much. I spend time (and some times make money) writing well; unless I’m sure I’ll get some interesting discussion from it (almost a given on say, Electron Dance), it can feel like a waste to put time into writing a well reasoned point into a comment. In contrast, if I simply write a response article, I feel like I’m taking something away from the original site, which created content good enough to make me what to comment.

So I’ve decided to save all my comments, and make a weekly feature out of it. It will make sure everything I write related to games in a week gets onto this site, and give me more incentive to get out there and read more sites, which I admit … Read More »